Showing posts with label AF105. Show all posts
Showing posts with label AF105. Show all posts

Wednesday, 12 February 2014

Crit & Evaluation

Today I presented my short film to the class, and got some feedback. Below is my proposed final film.



Crit
The export is exactly 22 seconds long. It contains a 2 second introduction, which is a black screen with the title 'A Messy Situation' fading in, in a scrawl-like, handwriting font, then cutting when the first sound is heard - a phone vibrate. I count the beginning of my film as this point, as that's when the sound starts. From here the film runs to use up the maximum amount of time we were allowed - 20 seconds. 

I was generally feeling very confident about my film, with my only concern being that in some places it may have been cut a bit too quickly. E.g. from 9 seconds to around 12 seconds. There are a lot of shots within such a small amount of time, and things like the throwing of the make up in the book are on and off screen very, very quickly. I presented this concern to the class, and explained that in order for me to portray a sense of narrative I had to trade off the longer, establishing shots in the beginning with a lot sharper, snappier shots throughout. They responded saying that they didn't feel it was cut too quick, understood the narrative and felt it helped to portray a sense of panic.

The class liked my sound effects, particularly the use of the clock ticking and the heavy breathing throughout. Combined with the snappy edits they again felt it put across panic in a successful way.

Another positive comment was my range of shots. I explained how, due to my conclusions when researching, one of my aims was to have good cinematography through use of focus and camera angles, and I was complimented on this. Overall I had very positive feedback, and as a result I'm going to leave my film and submit it as it is. I could probably continue to edit and edit and edit...but that seems to always be the case with editing - you never feel completely finished. 

Evaluation
I am happy with my film. I've created what I set out to achieve, and that is a film that fulfils the brief through having the correct amount of cuts, duration and is dynamic and interesting with successful sound effects. Throughout the process of making my film, I've developed it, and I've done this during both pre-production, production and post-production. When I started I wanted to simply wanted to have "someone tidying a room". I then developed it further, came up with a few shot ideas, settled on a storyline etc. Then whilst filming I realised how I had over complicated things. This forced me to reconsider what I was doing, take a step back and refocus my efforts on creating a balance on an interesting, obvious storyline that was not too complicated. I think I've achieved this. 

As I mentioned above, the editing process turned into a bit of a toss up and a "give and take" between shots that had to be longer (eg. reading the reminder on the phone) and shots that I could afford to trim.
Above I have selected some shots in yellow. You can see that at the beginning and end there are two longer shots. These are shots that I felt I could not compromise on - they had to be a bit longer. The first shot, of the reminder on the phone, had to be long in order to allow ample time for it to be read - if it's not read then it leads to a misunderstanding of the film (e.g. why are they rushing?). The shot itself is only just under 1.5 seconds, but is quite dramatically longer compared to a lot of the other shots, as you can see. I felt I needed to keep the end shot quite long (in comparison) too, and this is because I wanted to avoid having an abrupt ending. I saw an opportunity within my shot of the hoover - where it comes right up to the camera. 
When I saw this, I knew I wanted to create a quick dip to black, which would allow a nice fadeout to my film. This would allow me to end the film how I started it, too, with just sound. This portion of the film (the black screen) took up 3.8 seconds, though, which is a large chunk of time when I only had 20 seconds in the first place. This has again resulted in having to generously trim a lot of shots within my film, some of which I feel have suffered, and some I've had to cut out as it was becoming impossible to feature every piece of action within each shot. 

Despite this give and take between shots, I've managed to include everything I felt was necessary and hit the requirements defined in the brief. If I had more time - even 1 more second! - I would extend those shorter shots I have highlighted above on the timeline. They play very, very quickly and I'm still not sure I like it. The sounds are still present and help the understanding of what's on screen, though.

What has benefited me when editing was my pre-production and how I planned to 'act' on screen. I have not really sped up any of my shots to try and trim time and increase the tempo of the film, instead I have stuck with the way I acted out the shots originally. I tried to be dramatic in my acting through over emphasising things (e.g. pressing a button, forcing shut a drawer) and I feel this has greatly benefited my film. It's made it feel more rushed and forceful, and has added to the sense of panic. This is something I feel has been successful in the creation of my film.

After I had a general edit of my film, I started to source and import sounds. I'd already planned what sort of sounds I wanted, it was just the sourcing of the sounds I found tricky. What didn't help was trying to decide whether I wanted to go the 'comedic' route or just have sounds that were more true to what was on screen. I went with the latter, as I liked a lot of the sounds that I recorded myself when timing. These felt a bit more organic and seemed to work well. If I would improve, I'd try to create a rhythm with the sound. I've seen this done before, e.g. the Lurpak advert, and I like the idea of it. It's very engaging, making someone want to continue watching because it's interesting and amusing. I found it tricky to create an 'environment' out of the sound I used, so I would definitely improve this.

I did use a "room tone" in my film. This is similar to ambient sound. It's the sound of a room when it's left alone, no other sounds/actions happening. The one I used has a very slight hum, but I used it over my entire film. This allowed me to mute clips that had sounds I didn't want in it, and avoid having moments of pure silence - instead, the room tone would be heard.
Overall, I'm impressed with how I have managed this product and I think it has resulted in a successful outcome. I have fulfilled the brief and created something I am proud of, even if there are ways I feel I could improve it. I've managed my time pretty well and come up with an idea that works well.

There are 33 cuts in my film.

Tuesday, 11 February 2014

Gradual Improvements

When editing and applying sound effects, I've been saving out versions of my film each time, so have several versions of it (each at 20 seconds long). This helps me to show how I've developed it and improved my editing each time, hopefully creating a snappier, 'sharper' version of my film at each export.

Version 1

This version ends quite abruptly, as I was unsure how I was going to edit it. It's snappy, but doesn't actually have enough edits, and the beginning is too long. There's quite a lot of time between each vibrate, and it's resulted in quite an uneven rhythm. Also, there are breaks in the sound effects. It does not feel like there has been too much sound built up, and as a result there's a lack of tension and panic. To improve I needed to add more sounds and more shots, simple. 

Version 2
Here I have added the ending, and added more shots and sounds. Although, you can hear unwanted noise from shots that should really be muted. I felt like the doorbell at the end was too soon, there needed to be more breathing space between the hoover turning off and the doorbell sounding. There's also a difference in the sound of the hoover, as there are two different sound effects playing one after the other, so I needed to source a better version. 

Version 3

In this version I have extended the length of the heartbeat and turned it into one that's continuous and plays throughout, although there are points where it drops out and it can't be heard - this needed to be improved. When I showed this to a friend he also suggested repetitive use of the 'heavy breathing' sound effect, and perhaps shifting it so it's heard quite prominently when the hoover cuts out and fills the time between that and the doorbell sounding. By adding another shot (a drawer being closed) it forced be to trim the existing shots even further, which has resulted in an even snappier edit which is better. 

I'm working on the (hopefully) final version at the moment.

Sunday, 9 February 2014

Making Some Tweaks

Once I had (what I considered) a final edit of my film, I started to make some final tweaks. Two of those being doing some colour grading, and "cropping" my film to create a more cinematic look.

Colour Grading
I've had a little bit of experience with colour grading before, but I wouldn't say I am knowledgeable of the skill - there are people who's job is to purely colour grade. What I was aiming for was to sharpen and create deeper contrasts on some of my shots - have "proper" blacks and striking shadows. I played with a few presets that are available, but didn't really like the look of any of them.
Brighten
Contrast
Dew
Fall Sun
I decided to make some manual adjustments. I played with the exposure - the shadows, mid tones and highlights - and the colour levels.

Before correction
After correction
Cropping
In order to adjust any effect in Final Cut Pro X, you must open the 'Inspector'. This is found below the live preview screen (where you can see what you're editing). Once selected, it glows blue and shifts the entire top half of editing windows along to make room for the inspector window.
Once that was open, I expanded the "crop" panel, and started to make adjustments. I knew I wanted to crop the top and the bottom of the frame - to create "black bars" - but I wasn't sure by how many .px I should adjust it. I started to play around, and found that around 100px seemed to work well, so I stuck with that. 
0px, (no crop)
 100px (top and bottom crop)

Saturday, 8 February 2014

The Ending

The ending of my film is something that's been bugging me.

I do not want to end abruptly.
I want to "wrap up" the story, in some way.
I don't want to create a whole other tangent of the story.
I don't want to take up too much time and detract time from telling the actual narrative.

In my presentation to the class, where I pitched my idea, I proposed the question "What direction should I take it?". I asked them to tell me the way they thought would be most successful, and they liked the idea of incorporating a failure into the narrative. I liked it too, but I then I thought about how I could do it. Previously on here I've spoken about my worry of over complicating things, and I've got this worry again. Some of my ideas require me to shoot extra footage, and some can be applied straight away.

Here's a few ideas I have:
- The sounding of a doorbell, and a shot of a panicked face and a wide shot of a still messy room.
- Wide shot of a tidy room, relieved face, lighting a candle, sounding of a doorbell.
- The hoover approaches the screen very closely (I already have this shot), and at the closest point there is a dip to black. You can hear the sound of the hoover dying out, heavy breathing and a clock ticking, and after an appropriate pause, the sound of a doorbell ringing or a door knocking.
- The sounding of a doorbell, and a medium shot of feet running and suddenly stopping - a pile of clothes is then dropped, to signify panic and failure.

At the moment, I am leaning towards the idea in bold. I'm drawn to the way it will tie in with the beginning of my film (e.g. the black screen), and will give focus to the sound effects and scope for me to experiment with sound and the feelings they portray further. As well it tying in with the beginning, it will also leave a slight cliff-hanger - even though above I stated I wanted to "wrap up" the story. This leaves it open and could leave you wondering (e.g. did they do it in time?).

Also, I want to avoid any opportunity for rubbish acting...

I'm most certainly not the most dramatic and emotional actor. I don't want to include any more shots containing bad acting...as that's just going to detract from the message I want and not have a positive effect on my film. 

Thursday, 6 February 2014

Editing in FCP X

Firstly, I have a title screen and a title.
I've gone for a very simple font, title and positioning, because I didn't want to bring more video into the introduction. The font choice was based on the meaning of the word 'messy', so I went for something handwritten. I did have other, 'messier' versions, but I didn't think they were very legible, so decided on this one. 

I've found myself extremely zoomed in on the timeline...
This is because I've been focusing on trimming shots frame by frame, and have noticed the importance of trimming by this much. It's allowed me to cut out any frames that do not contain any action. For example, a shot where my hand enters the frame and presses a button. If I cut this without zooming right into it and looking frame by frame, I may leave frames that still contain no action by accident. By zooming in, I can see if there is no action within each frame and trim this way, and this has played a huge part in creating a snappy edit. It's allowing me to ensure that there isn't any points that waste time that I could use elsewhere. When you're on tight constraints, you start to appreciate the importance of each frame and become ruthless. I've been removing shots that I like the look of but that just 'don't work', and I think this is making me a better editor. I'm able to separate myself from the edit, even though I'm the one in the film and I'm the one that's shot it, and focus purely on portraying a strong narrative.

Wednesday, 5 February 2014

Room Tone

I'm editing my film at the moment, and I'm finding the sound aspect of it tricky. There are points where I need to mute the sound from each clip, which is easily done, but it leaves a 'lull' of complete silence. I did some research online about this, and came across the phrases 'room tone' and 'wildtrack'.

These are filmmaking terms that describe the sound a room/location (e.g. a forest) is when it is just left - no other action is taking place, no one is talking etc. This creates the room tone/wild track, which can then be overlaid over an entire scene to avoid these lulls of silence and create consistency through each cut. It also helps to avoid a change in sounds between each cut, again creating consistency. This is the room tone I'm considering using in my film;

Monday, 3 February 2014

Shooting: Day Two

Today I shot some more of my short film. I'm even happier with the results as I was yesterday. I think I'm going to stick with the idea of having an alert/text message appear on a phone, and that shall kickstart the film. I like it because it allows me to contain the film within one location and does not over complicate it. 
I was thinking of varying ways I could shoot things, so as you can see above and below of the broom I shot from the perspective of the broom and towards the camera too. I thought this would make my film a bit more interesting and gives me more scope to play in editing.
I said yesterday I was going to shoot various scenarios for the ending of my film, but I realised today whilst filming that the differing scenarios required completely different shots throughout, and I would essentially be shooting 2 films at once. For example, instead of having a shot of someone tidying shoes I'd have to shoot someone tripping over them. I'd have to do this for every single action shot - the successful way, and the failing way. So, considering time and my preferred direction for my film, I have only shot the "successful" scenario of my film. This keeps the story very simple and should hopefully strengthen it in turn. 

Whilst shooting my film I've been careful to consider framing and depth of field, and I would say that's apparent when you look back over my shots. When I concluded my research I pointed out how one of the strongest ways to convey a message or story immediately was through the framing of the shot, as good composition establishes an immediate heirachy and importance within a shot - it draws your eye to the important part straight away. I hope this strengthens my film.

Whilst shooting, I started to think about sounds. I'm thinking I may try to establish some comedy through my use of sound, and I could do this through comedic sound effects (e.g. cartoon-style "pops" "whoosh" "bangs" etc). I was browsing on Vimeo and found this video;

Obny sound design for Brian Chang 'Garden crash' video from OBNY / Music & Sound design on Vimeo.

I really like this video because of the sounds that are used. Even though it's a stop motion animation video, the use of the sound is over emphasised, is actually the "wrong" sound for the clip (but works) and is funny. I think it's clever how they've used the sound to emphasise a story more so than the actual image. I probably won't use sound this extreme or dramatic, but I like the idea of using emphasised, cartoonish style sounds, as i said before, to highlight an action.

Something like these;




Sunday, 2 February 2014

I've been doing some thinking...

I've been thinking about my project, and am starting to consider that I may have tried to fit too much of a "story" into my film. I'm worried that I may have to skip over things or a message won't be as strong as I'd hoped in my final edit, as I am going to have to try and convey a few things within such a short amount of time; enough time to read a "note" that explains why the room needs to be tidied, a look at the time, going upstairs, seeing the messy room, trying to tidy it, and failing. My original plan incorporates a minimum of 2 locations and a longer cut to allow the viewer to have understanding.

Thinking about it, this may be too much. I will still film all of my planned shots, but in editing I think I may have to start stripping back the storyline a bit. One way of doing this is just having a "tidying room" montage, but I'm unsure whether this can really be considered as a "story". I could just use the story of rushing to tidy the room and establishing why (e.g. someone is coming over, maybe receiving a text message or seeing a note?). Seeing a text message would eliminate the need for another location and would only require a maximum of 3/4 shots, and allow me more room to play with the variety of shots for the actual tidying. Hmm.

Shooting: Day One

Today I started to shoot some of my shots I had planned. I am really, really happy with how a lot of them have come out, as I made it my goal to try and get some good quality, well composed angles and to consider things like depth of field. Below are some screen shots from the shots that I got.
I shot in 720p at 30fps.

Now I'm working to put together a rough cut, and am planning the rest of the shots I am going to shoot. I'm happy with the look of the shots, but I want to focus more on the content of them, and to shoot some more angles. What I'm finding now that I'm looking through them is I have a lot of close-ups of actions, but there's not enough links between each shot. I want to create a sense of the person running around within room, and I don't think I've shot enough footage to portray that yet. 

Either way, I'm really happy with the footage I got today. My favourite shots would have to be the ones of the shoes lined up, the side profile of the hoover, the canvas on the wall wonky and the wide shot of the entire, very messy room.

Saturday, 1 February 2014

Sound Effects: Usage Licenses

I'm likely to source some sound effects for my film. This means I'll be searching on various websites for suitable sound effects for me to use. In order for me to use them, I need to ensure they're royalty free and have the appropriate usage licenses attached to them. There are a variety of websites that I can use, and I found a few briefly the other day when doing some research.

- freesound.org
- soungle.com
- freesfx.co.uk
- soundbible.com

In order for me to understand where I can/cannot use any sounds I find, I decided to do some research into and define some terms that I am coming across a lot.

Royalty Free
The ability to use copyrighted material (e.g. a sound, an image) without having to pay every time it is used. So, if a t-shirt was sold with an image on it that wasn't royalty free, every time it is sold a certain portion of the money would go to the copyright owner of that image. Royalty free = no royalties. So, if something is royalty free and is use on something that then makes a lot of money, the original creator does not receive any of that money. [1]

Royalties
The money paid to the copyright owner each time their property is used. E.g a musician is usually paid each time their song is played on the radio. [2]

Patent
If an idea/design/product is 'patented' it is protected and gives the original creator/patent holder to ability to take legal actions against anyone who tries to copy that idea - e.g. sells a product very similar that uses the patented idea/works the same way. - it depends on what is defined in the patent license. [3]

This is on the Intellectual Property Office[3] website:
Your invention must:
Be new
have an inventive step that is not obvious to someone with knowledge and experience in the subject
be capable of being made or used in some kind of industry
not be
a scientific or mathematical discover, theory or method
a literary, dramatic, musical or artistic work
a way of performing a mental act, playing a game or doing business
the presentation of information, or some computer programs
an animal or plant variety
a method of medical treatment or diagnosis
against public policy or morality.
Secondary Liability
Liability that falls as the responsibility of a third party - not the original creator or provider of the original product. So, in the sense of a Sound Effect website, if I downloaded anything the liability falls on my shoulder to ensure I use it appropriately and follow the usage license. [4]

Grant of License
In the case of freesfx.com, the grant of license states that they remain the "owner or licensor" of every sound effects, and anyone who downloads them are the "licensees". They do not own the sounds, and the act of the downloading them is not the equivalent of them being "sold". [5]

Restrictions on Use
When you agree to use property, there are certain restrictions on its use that you are agreeing to follow and acknowledge in your use of it. E.g with a sound effects website, by downloading their sounds (note: for free) you are agreeing that you will not then try to sell them on and make money off of them yourself. [6]

Indemnification
If there is a breach of the license or misuse of the product (e.g. something that is not for commercial use, is used in that way) the Licensee (e.g. me) will cover any damages that occur on the part of the Licensor (e.g. who provided the sound originally). This could also involve the Licensee defending the Licensor and providing evidence that the Licensor is not in the wrong and the Licensee was solely responsible for the misuse. [5] [7]

[1]: http://copyrightaction.com/faq/what-is-a-royalty-free-license
[2]: http://www.investopedia.com/terms/r/royalty.asp
[3]: http://www.ipo.gov.uk/types/patent/p-about/p-whatis.htm
[4]: http://www.law.cornell.edu/wex/secondary_liability
[5]: http://www.freesfx.co.uk/info/eula/
[6]: http://www.merriam-webster.com/dictionary/restriction
[7]: http://searchdatacenter.techtarget.com/definition/indemnification

Tuesday, 28 January 2014

My Pitch


Today I pitched my idea to the group, and got some good feedback. My pitch and the way I presented was complimented, and this has given me a real confidence boost on my ability to pull together my work and communicate it to the class, or potential clients, in a successful and clear way. Especially considering I used to feel sick just standing up in front of the class.

In my pitch I introduced the class to the phrases "diagetic" and "non-diagetic" which I learnt when I studied Creative Media. They are the film terms for sound from within or implied to be from within the scene (diagetic) (can be from the original recording or added in later, e.g. an alarm clock sound in a bedroom scene), and sound that is not within or not implied to be within (e.g. mood music, a narrator).

At the end of my pitch, I asked the group a question. I've been unsure on what direction I'd like my short film to go;
  1. The room gets tidied with no problems
  2. The room does not get tidied in time
  3. The room is tidied, only to be ruined at the end
  4. Consistently failing at tidying the room (e.g. constantly dropping things, tripping over etc)
The general consensus was a mixture of 1 & 4. I agree, and I think I'll be going in this direction. Now that I've thought about it, number 1 seems too boring, and number 3 seems too cliche & expected and wouldn't be as funny.

In my pitch I shared a quick 4 second video containing a few of my practise shots as I try to explore with my camera work.

Friday, 24 January 2014

Idea Development: What direction should I take?

The idea that I am now leaning towards using is the 'tidying a bedroom' idea, but there are a variety of directions I can take it.

The general idea
Girl sees note on the fridge, reminding her to tidy her bedroom by 10am as someone is coming over. She looks to the clock, sees it's 5 to 10, and she only has 5 minutes to tidy her room. She bolts upstairs, and starts to tidy her room.

This is where I'm stuck, I have a number directions I can take the story;
  • She manages to tidy the room on time, everything is perfect, happy ending etc.
    • This would be the easiest to do. The shots would consist of her successfully completing different tasks in the room and we would at the end see her succeeding - clean carpet, bed made, smiling faces etc.
  • She is halfway through tidying, but doesn't manage to get it tidy in time.
    • A half tidied room, would result in a build up of tension in the film on false hope, that is released through failure. Reasonably amusing. 
  • She manages to tidy the room but it's ruined at the last second. My main vision for this is a dog bolting upstairs with muddy paws and ruining the whole thing.
    • Visually is quite amusing, unsure whether it's too cliche/expected though.
  • Her attempts to tidy the room are useless, it ends up looking exactly the same at the end than it did at the start - a pointless attempt.
    • Quite funny. Would turn the whole film towards the comedy direction. I could show her failure throughout the film or leave it till the end as a 'reveal'.
I have already storyboarded the film as her simply cleaning the room, so I will now experiment further with these ideas, do some more storyboarding and when it comes to the pitch next week I will present this question to the class to find out their opinions.

Thursday, 23 January 2014

My Idea

I've come up with a short, one line synopsis that explains my idea for my 15-20 second film.
A film following the rush of tidying a bedroom when you’ve only a few minutes to spare.
The film will show the panic of trying to rush to tidy your bedroom within the shortest amount of time possible. This film will be filmed within the confinement of a bedroom, which allows me to focus on shooting shots that have a sense of continuation between them. By restricting the story to one room I am hoping it will allow me to explore with as many camera angles and shots within that room and then strengthen the story and the feeling of panic with the actor being surrounded by mess.

I have made note of the sorts of sounds that I would like to use in my film.
  • Spray can sound
  • "squeaky clean" 
  • Feet running on wooden floor
  • Running from carpet to wooden floor
  • Sweeping - wooden floor
  • Hoover
  • A fall onto wooden floor
  • Panicked breathing
  • Plug being plugged into wall
  • Creaking
  • Scrape against wall
  • Clock, tick tock etc
  • Cloth rubbing together
A quick Google brought up a list of royalty free sound effect websites, but I am yet to explore these further and look into their usage licenses; freesound.org, soungle.com, freesfx.co.uk, soundbible.com.

Wednesday, 22 January 2014

Advertisements

There are tons of advertisements on television that play between each show and during the breaks, but they do not last for too long. On each advert break for a show each lasts for an average of 30 seconds. There's currently a maximum amount of minutes per hour that adverts are allowed to be shown on a channel - 12, with an average of 9 minutes.  This generally means that the channel will obviously want to try and squeeze as many adverts into that time frame as possible, so generally none are over the 1 minute mark and most are around 30 seconds long, with a lot being around the 15 - 20 second mark. So, I decided to look into them.

Advertisement lengths by Ofcom

I saw an advert by KitKat on the TV and noticed the fast cuts, so I looked it up.



The car chase happens for about 25 seconds, and in that time features around 25-30 cuts (it's hard to count them!) What I really like about it is the use of sound. There's a slightly different tone to the car engine on each shot. Part of this is to show the difference from a shot from inside a car, and from outside (as that will sound different anyways), but a lot of the changes happen simply when a different angle of the car (from outside) is shown. I like this, as it seems to increase the pace of the film, provide a sense of continuation and create a tense feeling that goes along with the car chase. This has lead me to think about maybe using sound in my movie to create a beat/soundtrack. Each shift in tone of the engine put together builds up a rhythm/beat, and I like the idea of creating this in  my film.

From looking at other car chases I have noticed that the quick cuts/fast pace is pretty much standard, especially in more recent films (e.g. Fast & Furious, Drive etc).



This advert by Lurpak users a narrator, and a slight soundtrack but uses the diagetic sound from within the shots, and timely editing to create a beat.


This advert by Weetabix uses quick cuts to contrast with the slower, longer shots to create humour. There are 4 members of the family, who each have a short, quick cut sequence. One of the moments I noticed immediately was the sound effects at 35 seconds in, when the mother is picking up clothes from stairs. Instead of using the standing "clothes being picked up" sound (which isn't exactly loud, dramatic or exciting...) they have chosen to use a slightly "woosh" sound, which I think is really successful. It helps to strengthen her point of her constantly and quickly picking up the clothes her kids leave around and makes the advert a bit more engaging and humorous. The sound enhances the jump cut shot which shows her picking up clothing after clothing.

Tuesday, 21 January 2014

The Paper Kites - Quick Cut Video

The Paper Kites - Young
Whilst this video is not 15-20 seconds long, and is a music video, I still found it interesting. It's a quick cut video containing over 4000 images.
This video got me further interested in transitions, and how I can use them with quick, fast cuts to create links from one shot to the next and in turn display a journey.

In this video, each shot is shown for less than a quarter of a second, but it builds the basis for the next one and in turn there is (whilst not seamless) a transition from one to the next that we can make sense of. It's almost like stop-motion. Below shows how each shot shows how someone lifts up their head. 
From watching this, I am interested in doing this in the larger scale. It's inevitable my film will have quick cuts - it has to have 30 fit within a maximum of 20 seconds - but I don't want that to mean that will have a detrimental effect on the storyline. I want to use the quick cuts to my advantage by linking each shot to one another in some way. I could do this through the location, the content, linking sounds, camera techniques (e.g. whip pan) etc.